This is fine if you want to lead into Curse of Strahd, but for one-shot purposes, running the adventure with everyone at 2nd level can keep the party from getting wrecked too soon. PCs can find a Cloak of Protection as treasure, plus a spellbook. The only thing I personally disliked about that section is the 'after finale' where you're escaping. SPOILERS - don't read below or click on the link if you don't want to know some of the secrets of the adventure! Oh, Death House. She sells Dream Pastries to the locals in the nearby village of Barovia but holds a sinister secret. NEXT: Dungeons & Dragons: The Best Online Tools For DMs. In short, yes, the Death House is a great low-level adventure for your group. If the party disturbs the orb, the shadows begin swooping across the walls and ceiling, but only join combat two at a time. Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. The go-to source for comic and superhero movie fans. One only has to do a quick internet search for Death House TPK to see how manyparty wipes the house has inflicted. Im really loving the halloween content this year! Several excellent posters have also suggested additional ways to spice things up. Back in the Olden days we would play Judges Guild's 'Tegel Manor' for Halloween DnD'ing. Writing these DM guides is time consuming, my website isfunded through Patreon, It is thanks to people who like my work that I am able to continue mapping and providing RPG original experiences to people all over the world. If you started at level 1, this is a good point to have everyone level up. Beware, for massive spoilers await! This can be a great way of making sure your players understand the lore behind the Dursts, and itll turn Rose and Thorn into two versions of every D&D groups favorite NPC trope the quirky yet loyal sidekick. When the party tries to leave the house, Rose and Thorn do not let them. Nowadays, it is the home of Baba Lysaga, an incredibly powerful witch linked to Strahd's past. Ravenloft's Barovia is one of the scariest settings in all of DnD, and here's why. Darklords Shrine.- Another lethal encounter, 5 shadows will wreck the party if they attack at once. Youll find little elements that serve to foreshadow events to come. Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. Strahd is aware of these events. A lot of people have complained over poor monster design in this part of the Death house. This will give them a chance to have a tense meal with Strahd, as well as perhaps slip away to explore its spooky halls if they can survive them. Running Curse of Strahd. My player actually had an ingenious idea to communicate with her spirit using a blink once for yes, twice for no approach, which I thought interesting enough to work. Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. This provides a clean reason for the party to find the basement, kill (or deny) the monster, and sets up a clear way to let them know they can escape later on. A simple Animal Handling check (DC 15, with advantage if offering food) allowed the party to persuade the dog to come along. Not every spooky thing needs to have an explanation. What makes this location all the scarier is that the party is most likely to reach this location at level three or four. If you already have level 3 players you can jump right into the action of Barovias encounters. Well cover some of the changes that I make when Im running this dungeon for my groups later in this article. Yes they are still illusions but appear too be real children and wont vanish. Upon finding it, one player promptly cut off its head, and the other threw the crystal ball on the ground and shattered it. Vampire spawn lay in waiting, ready to cause chaos amongst the town, turning it into a bloodbath. (by the way, god practice for the Curse of Strahd module is to keep track of ammunition). They double back to the one unexplored section of this dungeon level and descend a long stone staircase into darkness. It is designed to introduce Curse Of Strahd, exploring its themes on a miniature scale, and is intended for level one players. register a sa forums account here! This fight should prove to be much easier than the Animated Armor. Someone recommended that the ghasts of the Durst Parents be concealed behind their own portraits, rather than just dirt walls. The party loved getting them, as it let them read the details of the letters and make connections with their content, versus having me read the content from the adventure. The Count's Crypt. The descriptions in the adventure are pretty vivid and you might be tempted to gloss over some of them (especially if you havent read ahead in the full Curse of Strahd adventure.). Which makes for a really fast way to level up from level 1 to 3. Death House says the children know theyre dead, so run with that concept. Lingering within this daunting abode is the remains of the Order Of The Silver Dragon. What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? Press J to jump to the feed. You can sprinkle in other encounters as necessary if the players are making good progress. Upon the books publication, it was included in the appendices to help characters go from 1st to 3rd level before taking on Barovias other challenges, and it has since become a rite of passage for many D&D groups. If you have fewer players, its easy enough to remove some of the enemies or lower how much HP each enemy has. Death House is a modern Dungeons & Dragons horror classic. This leads to the final theme that Death House establishes for the larger adventure. This video discusses the death house dungeon encounter disasters that you want to avoid in the curse of strahd adventure for dungeons & dragons 5e. They are worried about their parents and baby brother who they swore were right behind them when they ran out of the house. Instead, try running the adventureas theater of the mind and streamline the houses many locations, several of which are empty. This is not a fight encounter. Thunk me later! Copyright I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. The Paladin had done well at keeping Thorn from crying and the boy was excited to show the Paladin his toys. If you havent played Curse of Strahd and plan to, Id recommend you check out a different article. 12. You can find the Death House adventure here for free from Wizards of the Coast. Posted by Joab | Sep 11, 2021 | For Dungeon Masters | 9. When I ran the adventure in October 2018 for Halloween, I quickly found my anxiety spiking as my unsuspecting group of 1st-leveladventurers proceeded to nearly get massacred at least five times in a row. See here for more details. Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. When asked, she directed the PCs toward a leather-bound journal buried in the toy box containing the spells shed managed to figure out (Mending, to repair Thorns toys; Light, to distract Thorn from the monster below; and Shocking Grasp, forreasons explained below). Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. Please enable JavaScript to get the best experience from this site. The four ghouls in the basement can make for a pretty devastating encounter, even against a party of level-twos. Its the Durst Mansion or, if the kids are talking, our home. Nobodys going to eagerly go rushing into something called the Death House. I won't plagiarize it here, but I highly recommend checking their work out here. You want this to be fun, scary, and challenging. Death House beginsas the partyencounterstwo illusions of the Durst familys dead children, Rose and Thorn. Death House is that deadly. Your party will slowly explore the creepy house, gradually delving deeper and deeper inside until they must make a difficult choice deep down in the ritual chamber hidden underground. This, combined with the crumbling floors and eerie silence, will certainly creep out your players. Your email address will not be published. One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. That said, Death House can be a brutal experience. If the PCs decide to take a long rest in the house, allow them to roll an Intelligence check to recall the relative safety of the Servants Quarters. in their search for traps or treasure, let them know that the first and second-floor rooms are restored to pristine condition after a long rest. Follow this up with a description of a grinding noise coming from the study (the sound of the secret door opening). if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'tabletopjoab_com-leader-3','ezslot_23',152,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-3-0');This is a dungeon that doesnt pull punches and makes for quite the introduction to the land of Barovia! This is a list of important bits of information, important locations and specific advice to run the different locations in the Death House. They dont know they are fabrications and react like real scared children. Nursemaids Suite and Storage Room.- The nursemaids specter can be found in either of these locations. They were once noble knights that used to fight against Strahd but were, of course, overwhelmed by the unstoppable vampire. CoS proper has some deadly encounters, yes, but I think Death House as an introduction sets the wrong tone. Its possible to have been a good person who now lives a life of fear and misery as a result of another persons evil actions. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. 6.Upper Hall.- Theres a portrait of the Durst family. Secret Room.- Theres a letter by Strahd here. Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. Depending on your group, the Death House can be completed in one or two 4-hour game sessions. Emphasize the sections of the house that reveal the eerie lore of the Dursts, and simplify all else. 8 Real-Life Skills Youll Develop By Playing D&D, 12 Monsters That Will Instantly Kill Characters, 7 Types of D&D Players You Will Have In Your Group, 9 Powerful Tips to Engage Players in Your D&D Game. I already opted to have the pregens be 2nd level, but a lot of these other ideas will definitely be incorporated my game. I also kept their turns short and sweet; after ten seconds, they forfeited their turn to a Dodge action. Now, railroading isnt a bad thing, especially for a newer group. The party is expected to take them at face value and enter the house as soon as possible. Related: The Best Books That EVERY DM NEEDS To Read! Cult Leaders Quarters.- Gustav and Elisabeth Durst are here, they are ghasts. Death House rebuilds itself if burned down. Awesome article! The players will attain level 2 after finding the secret passage to the dungeon. It is better to describe this monster like this: Before you, coming out of the southernmost alcove is a rolling mass of decay and rot. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. A sizable treasure for a level 1 party. I almost just left it in but felt like it would have just confused my players. Your players will likely be asked to go here by a Dusk Elf called Kasimir, who has heard stories of great knowledge and hidden items deep inside the temple. This signals to the PCs that they have time to get out, and makes their lives a bit easier if they decide to stay. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. Avoid making it an outright execution if you can! Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? Im a big fan of running it in my Curse of Strahd games. She and her daughters are, in fact, a coven of Night Hags. THANK YOU SO MUCH. To make the connection clear, I told the PCs that a blanket of mist was rolling off the top of the dais, and that it very much resembled the fog that they had seen blocking their way outside. Throughout, the PC received a sense of quiet pride from Rose. I never thought of that. I added some handwriting font, put them on a parchment background, and they all came . After using one of the adventure hooks (page 18), you have successfully steered the party to Barovia. I am actually in the process of setting this up as a one-shot for some of my experienced gamer friends. Almost parallels Death house. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. ), but also gives her a bit of depth as this precocious yet protective older sister. (If youre feeling generous, or really want your players to see the entirety of the house in a quick Halloween night of gaming, you could even run it at 3rd level.). Letter two is in the 3rd Floor master suite, in MrsDursts jewelry box. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. The Essential Books EVERY Game Master Should Read, Immersive Theatre Techniques for Game Masters, Turn & Destroy Undead in D&D 5e Explained, The Ultimate Guide to Warlock Patrons in D&D 5e. Supposedly, he abandoned love for madness [and] took solace in the bosom of another woman. What of the nursemaids point of view? Everything ends in tragedy and what hope the characters might have to escape Barovia will be snuffed out in time. What has been your experience with the Death House? Dress Up This October With This Month's Free Subscription Perks! At its core,Death House is about the awful deeds of Gustav and Elisabeth Durst and the damage they inflicted on the people around them in their worship of Strahd von Zarovich. We called it "The Curse of the Murderous Mansion.". I added some handwriting font, put them on a parchment background, and they all came up well. As written, she only appears as an uncommunicative specter who attacks the party in either the Nursemaids Suite where a crib containing an empty baby-sized bundle can be found or the Storage Room, where her skeletal remains are stuffed in a trunk. My players tend to really get into the roleplaying and exploration aspects, so we usually finish in two game sessions. Here, the children seize full control over their hosts bodies. They will have no other choice (Hop on the railroad car). Such a well-written and popular adventure is bound to have plenty of memorable moments and locations. PCs will recognize the children. However, there are a few things that I have incorporated that have made my parties experience that much more terrifying and fun! So theres a certain level of are we going to play D&D? here. This will be quite a deadly encounter, and the players will have to be quite lucky to escape these deadly hags. Three of my players were able to get boosts up to the attic from the balcony outside of the master bedroom, but the fourth, a firbolg, was too big to make it up. To make her feel more real, I had her only attack those that approached the crib or threatened her baby; if disturbed, she slowly turned toward those that entered the nursery, revealing the face of a terrified, skeletal young woman whose flesh slowly fell off in chunks to reveal the specter beneath. If they refuse, the apparitions unleash a shambling mound named Lorghoth the Decayer on them. Super late comment is late, but I wanted to let you know that I printed these, placed them in aged envelopes with a wax seal and handed one to each one of my players and it went off BEAUTIFULLY! Not all of them need to be visited, your group might skip some parts of the house or the dungeon. People either absolutely love it or hate it! Created by the house to lure in victims, the illusions drop vague hints about a monster in the basement and the sins of their parents. Because shes reducing their maximum HP to zero, they wont be making death saves. You get the feeling that youre being watched., In the corner of your eye, you see a ghoulish figure that disappears as you turn to face it.. The adventurers manage to put their spirits to rest and claim the room's loot. What font did you use for Strahd when you were making these? A link for the Death House adventure was shown in February's issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. As written, its a fun and challenging (almost too challenging!) This is where many parties find themselves getting wiped when running the Death House. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. In my game, I gave Rose the personality of a sassy older sister who was fiercely protective of her younger brother. 38. I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. When they enter the village, the adventurers find out that they cant find anyone or access any location because of the mists, that ultimately lead them to Thorn and Rose Durst (Thornboldt and Rosavalda). The knights are now consumed by rage and hatred for Strahd and will attack all that enter the manor. It was amazing. There is no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). Be careful. They still wontgo willingly into the house and if they do, they will try to get out of it. Recommended: I Had an AI Make a D&D Character (and it got really weird!). It is a decrepit old Grain Mill that is the home of Morgantha and her two daughters. Its implied that the babys parents are Gustav Durst and the nursemaid, fruit of an affair. How to REALLY run Death House | Running Curse of Strahd 5e Lunch Break Heroes 25.4K subscribers 65K views 2 years ago #dnd #dungeonsanddragons #rpg Give your players a PROPER introduction to. This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. She deserves more development, especially in a stripped-down Death House emphasizing the evil nature of the Dursts. One of my PCs assumed that shed accidentally killed him with Shocking Grasp, but thankfully didnt bring it up. Doing so will help make it more believable when the characters take the bait leading into the Death House. I kept my players in initiative order even after theyd escaped Lorgoth (he didnt pursue them up out of the basement). Since I've warned you already about spoilers, I'll state it up front: to avoid the house turning against the PCs, a creature has to die at the sanctum in the basement. S and Z), while the rest of the lower case letters were the same font as the body of the letter: Abuget. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-4','ezslot_24',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-4-0');Opening the large toy chest, the Paladin saw seemingly hundreds of small wooden figures just like the ones currently in the model home. He will consider the decisions of the party regarding the sacrifice ritual. The dolls in the model house remained untouched, but the players all gave each other the same look: they had to get out of here and fast. Death House comes with a beautiful map, but for a quick Halloween game, its faster to avoid all of the deliberations that occur whenever players see a selection of rooms for them to explore. If the players take a long rest on the second or third floor, describe to them the sound of footsteps descending from the attic and stopping outside of their door before moving away to the study. This chapter overhauls the Ruins of Berez chapter. This didnt come up, but if the party had tried to force one of the possessed PCs off of the property, I would have described a scene in which both PC and ghost were screaming in agony, with the spirit being violently torn from the body with every inch that the PC was pulled across the border. But avoiding the supreme squishiness of 1st level especially if youre DMing for a group of newbies can be the difference between dying on the houses first floor and making it into the dungeon. Players destroyed the statue of Strahd at Death House. One option you have is to just jump into it, with fresh characters, starting at Level 3. The fight with her is also a very tense encounter, especially when her creeping hut comes to life to surprise your party. Exploring the house is fun, but its basically an empty house for the first two and a half floors. Both DeiGratia and Abuget can be downloaded over at www.dafont.com. Fun, scary, and the boy was excited to show the Paladin his toys party level-twos! Theme that Death House other choice ( Hop on the railroad car.! To fight against Strahd but were, of course, overwhelmed by the unstoppable vampire Im a big fan running... A certain level of are we going to eagerly go rushing into something called the House. Mind and streamline the houses many locations, several of which are empty a bad thing, especially when creeping., there are a few things that i have incorporated that have made my experience! Than the Animated Armor react like real scared children font, put on! Escape, not without first defeating the seemingly unstoppable vampire portraits, rather than just dirt.! Idea that Rose learned Shocking Grasp to deal with an uncle Walder liked! 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